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Esports Market Trends, Growth, Key Players, and Report 2024-2032

The latest report by IMARC Group, titled “Esports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2024-2032” provides an extensive analysis of the industry, including esports market share analysis. The report also covers competitor and regional analysis and the latest advancements in the global market. 


The global esports market size reached US$ 1.8 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 8.2 Billion by 2032, exhibiting a growth rate (CAGR) of 18% during 2024-2032.


Esports Market Overview:


Esports, short for electronic sports, refers to the competitive world of video gaming where individuals or teams compete against each other in various video game titles. This rapidly growing industry combines elements of sportsmanship, strategy, and digital prowess. Esports are highly organized and often involves professional athletes, teams, leagues, and tournaments that are watched by millions of fans worldwide. The games played in esports can vary widely, ranging from multiplayer online battle arenas (MOBAs) and first-person shooters (FPS) to real-time strategy games (RTS) and fighting games. Esports has garnered significant attention not only from gamers but also from mainstream media, sponsors, and investors, contributing to its explosive growth. Its recognition as a legitimate form of competition is evident through the establishment of international tournaments with substantial prize pools, professional leagues, and even the consideration of esports as a medal event in major sporting competitions.



Global Esports Market Trends:


The increasing accessibility of internet services and the proliferation of smartphones is driving the global market. This digital expansion has made esports accessible to a wider audience, contributing to its global reach and popularity. Furthermore, the rise of live streaming platforms such as Twitch and YouTube Gaming has provided a space for gamers to watch live tournaments and engage with content creators, fostering a strong sense of community among viewers and players alike. Another critical driver is the substantial investment from traditional sports teams and celebrities in esports organizations, which has not only injected financial resources into the industry but also heightened its legitimacy and appeal to a mainstream audience. Sponsorships and advertising have also become significant revenue streams, with brands recognizing the value of targeting the esports demographic – a young, tech-savvy, and engaged audience that is often hard to reach through traditional media channels. Moreover, the professionalization of esports, with the establishment of leagues, tournaments, and structured competitive play, has elevated the industry to new heights.


Competitive Landscape with Key Players:


  • Activision Blizzard Inc.

  • Capcom Co. Ltd.

  • Electronic Arts Inc.

  • Epic Games Inc.

  • FACEIT

  • Gameloft SE (Vivendi SE)

  • Gfinity PLC

  • Intel Corporation

  • Modern Times Group

  • Nintendo Co. Ltd.

  • NVIDIA Corporation

  • Riot Games Inc

  • Valve Corporation

  • Zynga Inc.


Key Market Segmentation:


Breakup by Revenue Model:


  • Media Rights

  • Advertising and Sponsorships

  • Merchandise and Tickets

  • Others

Breakup by Games:


  • Multiplayer Online Battle Arena (MOBA)

  • Player vs Player (PvP)

  • First Person Shooters (FPS)

  • Real Time Strategy (RTS)


Breakup by Platform:


  • PC-based Esports

  • Consoles-based Esports

  • Mobile and Tablets


Breakup by Region:


  • North America (United States, Canada)

  • Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)

  • Europe (Germany, France, United Kingdom, Italy, Spain, Others)

  • Latin America (Brazil, Mexico, Others)

  • Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)


Key Highlights of the Report:


  • Market Performance 

  • Market Outlook

  • Porter’s Five Forces Analysis

  • Market Drivers and Success Factors

  • SWOT Analysis

  • Value Chain

  • Comprehensive Mapping of the Competitive Landscape


Note: If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.


About Us:


IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.


IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.


Our offerings include comprehensive market intelligence in the form of research reports, production cost reports, feasibility studies, and consulting services. Our team, which includes experienced researchers and analysts from various industries, is dedicated to providing high-quality data and insights to our clientele, ranging from small and medium businesses to Fortune 1000 corporations.


Contact US:


IMARC Group

134 N 4th St. Brooklyn, NY 11249, USA

Tel No:(D) +91 120 433 0800

United States: +1-631-791-1145 | United Kingdom: +44-753-713-2163

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